01. PROJECT OVERVIEW
The Creative Industries Association in Moldova (COR) plays a crucial role in the successful implementation of the Moldova Future Technologies Activity (FTA) projects designed to continue the legacy of sector competitiveness programming in Moldova, established by USAID and the Government of Sweden. Within the hierarchical structure of the project, COR is tasked with the ground-level execution of the initiatives, which includes responsibilities such as making critical hires, managing staff, and ensuring that day-to-day operations are in line with the broader goals set forth by USAID and Sweden and facilitated through the FTA framework.
COR project hires trainers/lectures in the Animation and Game Design Specialties for next courses within UPSC (Pedagogical State University):
- Digital Technologies in Game Design
- Digital studies 2
- Game Design 1
- Image concept 1
- Game design 2
- Digital studies 3 (Zbrush)
- Image concept
- Game design 3
- Digital Studies 4 (ZBrush)
- Character design and animation
- Game design 4
- Development of 3D games 1
- Games workshop (Collaborative and multidisciplinary course)
- Digital Studies 5 (Game Art Portfolio)
- Game design 5
- 3D game development 2
- Digital Studies 6 (Game Art Portfolio)
- Bachelor Thesis (Diploma Coordinator)
- Animation technologies (Blender) 1
- Animation design 2
- Digital studies 2
- Animation technologies 3
- Animation Design 3
- Digital Studies 3 (ZBrush)
- Pre-production flow 1
- Animation technologies 4
- Animation design 4
- Digital studies 4 (ZBrush)
- Pre-production flow 2
- Animation design 5
- Animation technologies 5
- Animation workshop
- Digital Studies 5 (Editing and Directing)
- Animation design 6
- Animation technologies 6
- Digital Studies 6 (Game Art Portfolio)
- Bachelor Thesis (Diploma Coordinator)
02. POSITION DESCRIPTION
COR, ‘Professions of the Future’ project – implemented by COR with the assistance of the Ministry of Education and Research of the Republic of Moldova, with the support of the Future Technologies Activity (FTA), financed by USAID and Sweden – implemented at the Moldova Technical University, Faculty of Design, Moldova Pedagogical University “Ion Creanga”, Faculty of Fine Arts and Design, for the training of students in the Animation and Game Design higher education programs within UPSC (Pedagogical State University).
03. PRINCIPAL DUTIES AND RESPONSIBILITIES
The trainer’s responsibilities will be based on 4 Deliverables implemented in the training and education process during academic year 2023/2024, namely:
- conducting training in Animation and Game Design Specialties /Deliverable no.1
- Digital Technologies in Game Design (60 academic hours – September/December + ½ January 2024)
- Digital studies 2 (90 academic hours – February/June 2025)
- Game Design 1 (90 academic hours – February/June 2025)
- Image concept 1 (60 academic hours – February/June 2025)
- Game design 2 (90 academic hours – September/December + ½ January 2024)
- Digital studies 3 (Z brush) (60 academic hours – September/December + ½ January 2024)
- Image concept (60 academic hours – September/December + ½ January 2024)
- Game design 3 (90 academic hours – February/June 2025)
- Digital Studies 4 (Z Brush) (60 academic hours – February/June 2025)
- Character design and animation (90 academic hours – February/June 2025)
- Game design 4 (90 academic hours – September/December + ½ January 2024)
- Development of 3D games 1 (90 academic hours – September/December + ½ January 2024)
- Games workshop (Collaborative and multidisciplinary course) (75 academic hours – September/December + ½ January 2024)
- Digital Studies 5 (Game Art Portfolio) (60 academic hours – September/December + ½ January 2024)
- Game design 5 (90 academic hours – February/June 2025)
- 3D game development 2 (90 academic hours – February/June 2025)
- Digital Studies 6 (Game Art Portfolio) (75 academic hours – February/June 2025)
- Bachelor Thesis (Diploma Coordinator) (90 academic hours – February/June 2025)
- Animation technologies (Blender) 1 (60 academic hours – September/December + ½ January 2024)
- Animation design 2 (90 academic hours – February/June 2025)
- Digital studies 2 (90 academic hours – February/June 2025)
- Animation technologies 3 (60 academic hours – September/December + ½ January 2024)
- Animation Design 3 (90 academic hours – September/December + ½ January 2024)
- Digital studies 3 (ZBrush) (60 academic hours – September/December + ½ January 2024)
- Pre-production flow 1 (60 academic hours – September/December + ½ January 2024)
- Animation technologies 4 (90 academic hours – February/June 2025)
- Animation design 4 (90 academic hours – February/June 2025)
- Digital Studies 4 (ZBrush) (90 academic hours – February/June 2025)
- Pre-production flow 2 (60 academic hours – February/June 2025)
- Animation design 5 (90 academic hours – September/December + ½ January 2024)
- Animation technologies 5 (90 academic hours – September/December + ½ January 2024)
- Animation workshop (75 academic hours – September/December + ½ January 2024)
- Digital Studies 5 (Editing and Directing) (60 academic hours – September/December + ½ January 2024)
- Animation design 6 (90 academic hours – February/June 2025)
- Animation technologies 6 (90 academic hours – February/June 2025)
- Digital Studies 6 (Game Art Portfolio) (75 academic hours – February/June 2025)
- Bachelor Thesis (Diploma Coordinator) (TBD academic hours – February/June 2025)
- organizing a trainer training (ToT/ 12 hours) for each course/Deliverable no. 2, namely:
- Digital Technologies in Game Design
- Digital studies 2
- Game Design 1
- Image concept 1
- Game design 2
- Digital studies 3 (Z brush)
- Image concept
- Game design 3
- Digital Studies 4 (Z Brush)
- Character design and animation
- Game design 4
- Development of 3D games 1
- Games workshop (Collaborative and multidisciplinary course)
- Digital Studies 5 (Game Art Portfolio)
- Game design 5
- 3D game development 2
- Digital Studies 6 (Game Art Portfolio)
- Bachelor Thesis (Diploma Coordinator)
- Animation technologies (Blender) 1
- Animation design 2
- Digital studies 2
- Animation technologies 3
- Animation Design 3
- Digital Studies 3 (ZBrush)
- Pre-production flow 1
- Animation technologies 4
- Animation design 4
- Digital studies 4 (ZBrush)
- Pre-production flow 2
- Animation design 5
- Animation technologies 5
- Animation workshop
- Digital Studies 5 (Editing and Directing)
- Animation design 6
- Animation technologies 6
- Digital Studies 6 (Game Art Portfolio)
- Bachelor Thesis (Diploma Coordinator)
- developing the curricula for each taught course, namely for / Deliverable no.3, namely:
- Digital Technologies in Game Design
- Digital studies 2
- Game Design 1
- Image concept 1
- Game design 2
- Digital studies 3 (Z brush)
- Image concept
- Game design 3
- Digital Studies 4 (Z Brush)
- Character design and animation
- Game design 4
- Development of 3D games 1
- Games workshop (Collaborative and multidisciplinary course)
- Digital Studies 5 (Game Art Portfolio)
- Game design 5
- 3D game development 2
- Digital Studies 6 (Game Art Portfolio)
- Bachelor Thesis (Diploma Coordinator)
- Animation technologies (Blender) 1
- Animation design 2
- Digital studies 2
- Animation technologies 3
- Animation Design 3
- Digital Studies 3 (ZBrush)
- Pre-production flow 1
- Animation technologies 4
- Animation design 4
- Digital studies 4 (ZBrush)
- Pre-production flow 2
- Animation design 5
- Animation technologies 5
- Animation workshop
- Digital Studies 5 (Editing and Directing)
- Animation design 6
- Animation technologies 6
- Digital Studies 6 (Game Art Portfolio)
- Bachelor Thesis (Diploma Coordinator)
- developing the Course Support (teaching material for students) Deliverable no. 4, namely:
- Digital Technologies in Game Design
- Digital studies 2
- Game Design 1
- Image concept 1
- Game design 2
- Digital studies 3 (Z brush)
- Image concept
- Game design 3
- Digital Studies 4 (Z Brush)
- Character design and animation
- Game design 4
- Development of 3D games 1
- Games workshop (Collaborative and multidisciplinary course)
- Digital Studies 5 (Game Art Portfolio)
- Game design 5
- 3D game development 2
- Digital Studies 6 (Game Art Portfolio)
- Bachelor Thesis (Diploma Coordinator)
- Animation technologies (Blender) 1
- Animation design 2
- Digital studies 2
- Animation technologies 3
- Animation Design 3
- Digital Studies 3 (ZBrush)
- Pre-production flow 1
- Animation technologies 4
- Animation design 4
- Digital studies 4 (ZBrush)
- Pre-production flow 2
- Animation design 5
- Animation technologies 5
- Animation workshop
- Digital Studies 5 (Editing and Directing)
- Animation design 6
- Animation technologies 6
- Digital Studies 6 (Game Art Portfolio)
- Bachelor Thesis (Diploma Coordinator)
04. QUALIFICATIONS
- higher education, bachelor’s degree or equivalent in the field of multimedia, animation and/or game design – natural person;
- at least 3 years of professional experience in the fields relevant to teaching;
- excellent communication and interaction skills with different categories of people;
- responsibility, professionalism, ability to work in a team, focus on results, learn and develop continuously, solve problems and work with minimal supervision;
- excellent command of the Romanian language (including excellent writing skills), knowledge of English and Russian;
- experience in developing didactic materials (curriculums, agendas, course materials).
05. APPLICATION INSTRUCTIONS
The offers, drafted in Romanian, are to be sent in electronic format to the address educatie@cor.md by July 31, 2024, at 5:00 p.m., and must contain (scanned copies):
- the extract from the state register certifying the registration of the bidder – economic agent or the identity card of the bidder- natural person;
- the financial offer;
- the CVs of the expert/experts and documents confirming their qualifications (diplomas, licenses, certifications), specifying 2 reference persons and contact details (phone, email, position);
Possible clarifications can be requested at the email address educatie@cor.md.
COR is an equal opportunity employer and does not discriminate in its selection and employment practices on the basis of race, color, religion, sex, national origin, political affiliation, sexual orientation, gender identity, marital status, disability, genetic information, age, membership in an employee organization, or other non-merit factors.
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